At the former, Gears 3 ultimately succeeds, especially in its rich suite
of multiplayer content. Even the singleplayer campaign somehow manages
to feel fresh despite rather conservative changes and a palpable sense
of deja-vu coloring the majority of the campaign. As for the latter?
Shakespeare this ain't, and Gears 3 struggles at times with its forced
attempts at heart-string pluckery, but I can forgive it as much;
gore-starved guns adorned with toothy chainsaws easily atone for any
cheesiness suffered along the way.
Destroyed beauty, hope runs deep, brothers; to the end. Part poetry,
mostly marketing slang, the Gears 3 story continues with what amounts to
a blood-drenched tale of woe, suffering, loss and absolution,
cathartica that stands out in harsh relief when framed by the '80s era
Schwarzenegger-ness of most of the dialogue. Cue the attendant grimaces,
bro-vado and non-stop X-TREME one-liners. Translation: Gears 3
delivers exactly what you'd expect on the story side, ironically good
news for longtime fans. For the rest of you, roll your eyes, chuckle and
carry on. It's not Gears of War and Peace, people!
Things on Sera have gone from really sucky to really-really-sucky in
Gears 3. The Coalition of Ordered Government, aka COG, has all but
disbanded and fallen even farther out of favor with Stranded and
survivors alike, if that were even possible. The action follows Marcus
Fenix and Delta Squad's last stand against the Locust and every garden
variety of Lambent, creatures that have become infected by Sera's yellow
glowing Imulsion fuel.
Drama aplenty ensues, along with lots of surprises for all your favorite
giant macho dudes. Dom sports a scruffy playoff beard and overalls,
Cole faces a serious mid-life crisis, bad guys spurt out from the ground
like Locust geysers (gone are the Emergence Holes, replaced by the
aforementioned geyser action and troop-spewing stalks), there are more
Carmines and wouldn't you know it, Marcus' dad is alive. WTF, Epic?
Everything about Gears 3 exudes polish. On the surface, it easily
outperforms its two predecessors. Crisp visuals, fractured lighting and
billowy smoke effects bring the world to life, giving this final and
ever-decaying vision of Sera a tangible sense of place. The sound design
creates one of the more cohesive combinations of music and sound
effects in any game, fashioning an immediately recognizable experience.
At its heart, Gears tells a story of survival. Everything you do over
the course of the five-act story revolves around endurance. You'll go
from escaping ambushes to scrounging for supplies to scavenging fuel to
using ammo-less Retro Lancers in nasty-ass bayonet fights. Everything
feels solemnly desperate and dire, a motif the designers use to great
effect throughout the campaign.