Wednesday, April 18, 2012

Silent Hill HD Collection Review

Time has, as it often does, eroded important parts of the original foundations. Unclear objectives and out-there puzzles frequently left me at a complete loss. I wandered through empty hallways holding items with no apparent purpose for a long time before falling back on decade-old guides.

This is the nature of returning to old design. Age can be ugly. Imprecise melee combat leads to more flight than fight, for better or worse. Unwieldy control schemes don't cooperate with the camera, whose cinematic presentation means to give you an interesting perspective of each room. This often limits your view, which is a double-edged sword. On one hand, the camera makes navigation, combat, and escape difficult. On the other, it's a classic scare tactic that has an incredible effect in tight, too-dark spaces. Hearing something you can't see may lead to mistakes born out of panic.

Jump-scares are completely manufactured by players. Atmosphere, aesthetic, and haunting themes dictate the real horror of Silent Hill, a series that wants you to whimper rather than scream. It's worth enduring minor inconveniences for the otherwise incredible whole.